﻿
using UnityEditor;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;


public class AssetBuilder
{
    [MenuItem("Assets/Create SceneConfig Asset", false, -20)]
    public static void MakeScene()
    {
        GJXQGame.SceneConfig config = new GJXQGame.SceneConfig();
        AssetDatabase.CreateAsset(config, "Assets/Resources/Config/Scene.asset");
    }
}
